Translating Daz To FBX
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Translating Daz Internal Features To FBX
There are a few features available in DazStudio that are not part of the standard fbx specification. Below is a list of these, complete with a brief description of how they are currently handled by DTL during the conversion process.
- Geografts: Geografts are merged into the base mesh and work seamlessly with all morphs.
- Rigid Followers: DTL does it's best to maintain the position of rigid followers during the conversion process. In most cases there are no problems, but occasionally they can become displaced. Rigid followers are not affected by morphs.
- Embedded Meshes (Items like bracelets that are attached to a bone other than the root): DTL does it's best to maintain the position of embedded meshes during the conversion process. In most cases there are no problems, but occasionally, despite best efforts, they can become displaced during the conversion process. Rigid followers are not affected by any morphs.
- Geoshells: Geoshells are currently not supported and so any found during the DTL conversion process are automatically deleted.
- Morph bone position changes: Some morphs change both the mesh shape and bone positions. DTL does not currently implement morph driven bone position changes.