Virtuality

Virtuality's mission is to leverage the latest technology to produce novel, high quality 3D character animation systems and services for the virtual reality, games and advertising industries in readiness for the next generation of AI-based animation systems.

"Build a figure in such a way that it's pose tells what is in the soul of it.
A gesture is a movement not of a body but of a soul."
~ Leonardo Da Vinci

Virtuality's planned projects have been approved by the Thai Government's Board of Investment scheme and further endorsed by the National Innovation Agency.

DTL: Digital to Life

Virtuality have developed a system for converting and optimising Daz characters for Unreal Engine. The DTL system uses Unreal Engine's Radial Basis Function (PoseDriver) technology to create a simple neural network that animates mesh deformations in realtime. Please see the DTL page for more details.

VCap: Motion Capture Services

Virtuality's studio is equipped with a 50-camera Qualysis motion capture studio and the Manus Quantum Metaglove hand capture solution. We specialise in producing high quality animation sequences and are planning periodic Indie studio friendly 'Community Mocap' days whereby we plan to shoot mocap sequences for multiple Indie projects at the same time. The idea is to make bespoke, high quality motion capture more accessible for Indie developers and studios. Please see the VCap page for more details.

Roadmap

Virtuality's roadmap lists various milestones in the company's formation, development and plans. Please see the roadmap page for more details.